What is Unity GameObject? Use Of Unity GameObject Find!

GameObject is a generic name for objects that we can place in images that we create on top of the game engine/program called Unity. We can call everything in the scene GameObject, whether it’s a 3-D model or a light source. Unity GameObject does not actually object that work alone. These objects are structures that we call components. In each object, these structures can be added and the desired operations can be performed. What Is Unity GameObject?

what is unity gameobject? unity game object find operations.

Unity GameObject

What we need to do to add a new Unity GameObject is very convenient operations. We have two options for this process. If we want, we can click on the menu called “GameObject” from the main menu section and basically create the object options offered by Unity from the created list. In addition, by right-clicking on an empty area in the “Hierarchy” panel, you can find the base objects again in the created list and add new objects by clicking.

A parent-child engine for unity GameObject objects is also lunar. In this way, you can set objects as sub-objects of each other and ensure that they are connected. To make one object a child of another, simply drag what you want to make alto be in the hierarchy panel and drop it on the object you want to parent. You can also create a new object directly as an alto be. All you need to do for this is to be trusted because the object you want to make the parent is selected. When you create a new object by right-clicking on a selected object in the Hierarchy panel, or when you select “Create Empty Child” in the “GameObject” menu, the process is complete. This process then creates a new child object.

game-object-find-unity

After the object is created, it is safe because the object is selected, and if you look at the Inspector Panel, you can see that there is various information about the object created here. A box icon with pop-up sorting, the name of the object, an open-close button immediately to the left, the Tag and Layer area. Tag and Layer topics in this article will not enter. But basically, the Tag structure allows us to assign tags to objects and thus perform access, testing, etc. operations.

A Layer allows us to assign objects to different layers and often perform operations such as filtering or prioritizing in physics and rendering operations. As for the ON-OFF button, as you can understand by its name, it helps to turn our object on and off, make it active and inactive. If there is a tick on it, it is open and if there is no, it is closed. As for the name field, it is useful to name our object as you can imagine. In this way, we can find and edit objects more peacefully when editing the scene, and we can perform searches based on the name in the coding section. And let’s move on to the box icon, which is a little more complicated.

If you see icons that are ready for our object in various colors and shapes when we click on this icon. The aim of this structure is originally to completely control the scene and to be able to select and see our objects more easily when editing the scene. If you want, you can use ready-made icons that unity has offered itself, and if you want, you can assign Texture2D format files that you have added to the project at your own request as icons to your object by clicking “Other”.

How to Use Unity GameObject Find?

how to find unity gameobject use gameobject find!

Unity GameObject Find allows you to find an object in the game. It takes a variable of type String and searches by looking at the name of objects. Using updates in vb functions that are called too often can affect performance. If no objects are found, it will return a null value.

// finds the object with the nose name and assigns it to the variable.
GameObject nose = GameObject.Find ("nose");
// Finds an object named "nose" with a parent and assigns it to the variable.
GameObject nose = GameObject.Find ("/nose");
// Finds an object named nose with a parent named head and assigns it to a variable.
GameObject nose = GameObject.Find ("Head/nose");

Unity GameObject destroy

Unity GameObject destroys, The Obj object is destroyed immediately after the current update cycle or, if a period is specified, a few seconds after that. If Obj is a component, this method removes and destroys the component from GameObject. If Obj is a GameObject, GameObject destroys all of its components and all of GameObject’s conversion child. Actual object destruction is always delayed until after the current update cycle, only always before it is created.

using UnityEngine;

public class ScriptExample: MonoBehaviour
{
    void DestroyGameObject()
    {
        Destroy(gameObject);
    }

    void DestroyScriptInstance()
    {
        // This removes the order file instance from the game object
        Destroy(this);
    }

    void DestroyComponent()
    {
        // Removes the rigidbody from the game object
        Destroy(GetComponent<Rigidbody>());
    }

    void DestroyObjectDelayed()
    {
        // Kills the game object within 5 seconds of loading the object
        Destroy(gameObject, 5);
    }

    // When the user presses Ctrl, it will remove the
    // BoxCollider component from the game object
    void Update()
    {
        if (Input.GetButton("Fire1") && GetComponent<BoxCollider>())
        {
            Destroy(GetComponent<BoxCollider>());
        }
    }
}

Destroy is inherited from the unit motor. Object base class. Unity GameObject destroys finished the process smoothly.

FindGameObjectsWithTag():

Gets a variable of the String type and finds and returns objects according to the tag value of the objects. Returns an error if the specified label is not defined. If no objects are found, it will return an empty team.

//Founds the objects with the given Tag value, returns them as an array and assigns them to the variable.
GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemies");

FindWithTag():

It searches for objects according to the tag value given in the String type and returns a single object. If the object is not found, it will return a null value. The label must be defined first in the same format as specified in the previous function, otherwise, it will give an error.

//Finds the object with the endpoint tag and assigns it to the variable.
GameObject endPoint = GameObject.FindWithTag("EndPoint");

You have finished the Unity Gameobject Find topic. You can check the Unity category for more lessons and important information! > Unity 3D

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